Whitepaper Highlights

DIODE Executive Brief

This page summarizes the core mechanics, economics, and risk posture of DIODE in a scannable format. For the full protocol and product specification, read the complete PDF.

Launch Demo

Last updated: December 2025

Executive Summary

  • DIODE sells PC games where the license is represented as an NFT held in the user’s wallet.
  • Ownership is transferable: selling/transferring the license transfers the right to play.
  • The marketplace supports pre-owned resale with configurable publisher controls (time lock, floor pricing, royalties).
  • Developers participate in resale economics instead of losing all downstream value.
  • Transactions are designed to be atomic: payment + license transfer settle together.
  • DIODE is built to feel like a normal store + library, with wallet-based identity in the background.

What changes vs traditional stores?

Traditional stores sell a non-transferable entitlement. DIODE turns the purchase into a transferable license asset, enabling legal-style secondary market behavior with programmable controls.

The Problem

Digital purchases don’t behave like property

Players pay full price but can’t resell. Value collapses to zero the moment the game is finished.

Developers don’t capture secondary-market value

In physical markets, resales expand reach. In digital markets, resales are either blocked or unmanaged — and developers see none of it.

Platform fees are structurally high

Legacy platforms standardize around high take rates, reducing developer upside and limiting experimentation with alternative models.

The Solution

License NFT

Each purchase mints a license NFT to the buyer’s wallet. The app checks ownership at launch; transferring the NFT transfers the right to play.

Business Model & Economics

Primary sales

DIODE earns a platform fee on new sales (exact rate varies by publisher agreement). Developers receive the remainder.

Primary Sale Split (Illustrative)

Game price$60.00
Platform fee(publisher-specific)
Developer netremainder

Resale fees (pre-owned)

Total resale fee is 10%, split evenly: 5% to the developer and 5% to the platform.

Resale Example (Exact)

Resale price$30.00
Developer royalty (5%)$1.50
Platform fee (5%)$1.50
Seller receives$27.00

This is automated at settlement — no manual payout process.

Why this matters

  • Players recover value → higher willingness to buy
  • Developers earn on secondary flow → aligns incentives
  • Platform captures marketplace volume without predatory primary fees

Publisher Controls

Resale is not “anything goes.” DIODE supports configurable constraints to reduce cannibalization while preserving ownership utility.

Resale toggleEnable / disable resale per title
Time lockDisable resale for the first X days after purchase (e.g., 90 days)
Floor priceRequire minimum resale price as % of current new price (e.g., 50%)
RoyaltyFixed % on resale (here: total 10% split 5%/5%)
Future extensionPer-region rules (if required)

System Architecture

  • Wallet address is the account identifier
  • Ownership, listings, and history are tied to the wallet

Roadmap

Risks & Mitigations

FAQ

Read the full technical design

The PDF contains the complete specification and rationale.